Tangerine Jam
literal first game project and bevy game jam 5 submission. made in the space between a full time job and the sensory and executive fatigue that comes with it. it compiles and performs something resembling the functions i said it should by this point in time. this may not be fully accessible and I apologize for that
"gameplay"
rhythm game timed to 90 bpm. input the matching oscillator with the designated coder in lockstep repetition. there is no failure state but you can make the score number go up. freeplay mode exists but refuses to hide the "score" for whatever reason. the sounds ideally play only on the strict sequencer timing
probably more fun if you just play with the sounds and pentatonic scale
controls
WASD - choose your oscilator input (W-triangle, A-sine, S-square, D-sawtooth)
JIKOL - choose one of five pentatonic notes
Escape - pull up the menu to restart
` (backtick) - pause the game (it displays the word PAUSED and actually pauses the game. probably)
source code
available on github. MIT/Apache 2.0 dual license scheme. assets are CC-BY if for some reason you want to use them
Comments
Log in with itch.io to leave a comment.
some thoughts as a postmortem for my own benefit